Wrestling At The Office: Fantasy WWE

Wrestling At The Office: Fantasy WWE

Right now, the fantasy football craze has swept America. People all around the country are hooked to their computers frantically trying to figure out their best lineup before Sunday afternoon hits.

What if WWE fans had a way to get in on some of that excitement? What if, instead of online commissioners being glued to their monitors on Sunday’s, they were desperately trying to work a trade to get Roman Reigns before Monday night?

Ladies and gentlemen, let me introduce you to the wide world of fantasy WWE!

Fantasy WWE has been attempted in some form or another for quite awhile now. WWE itself has even attempted to cash in on the fantasy sports craze a few times over the years. Unfortunately, no singular service for fantasy wrestling was able to stick.

That is, until the website Drop The Belt came along.

Drop The Belt has been leading the way as a source of fairly balanced fantasy professional wrestling for quite some time now.

They developed their own unique scoring system to apply to the pro wrestling world. For example, a win in a match earns a wrestler 20 points. Surprise attacks earn the attacker 5 points in certain instances. Managers even get in on the action by earning points for accompanying their wrestler to the ring and jawing on the mic.

All in all, Drop The Belt developed a fairly solid method for scoring WWE action. Nevertheless, Drop The Belt’s system doesn’t quite capitalize on all the fun you could have creating and playing in your own fantasy WWE league.

That's precisely why I've developed something of my own system for managing a fantasy WWE league for your friends, family, or co-workers.

In this system, I propose creating a 10 team league with 6 main-roster wrestlers, meaning no 205 Live or NXT competitors, per team. That will ensure that each team will receive a fair chance at having some main-event or championship caliber talent along with a fair mix of midcarders and managers or low-level competitors. 60 wrestlers tied up on teams will also ensure a vibrant free agency market with a good amount of prospective talent left on the wire.

If you’re a bit short on potential league members, don’t worry. A 5 team league will work just as well. With fewer teams, it would be best to draft 9 main roster wrestlers per team. This creates deeper teams and a deeper free agency pool, so you have plenty of room to make those game-changing transactions through free agency that might be harder to execute in a small league through trading.

Oh and did I mention, either league size can be organized and managed using just a simple Microsoft Excel spreadsheet?

You can keep track of teams, records, the free agency pool, and even your league schedule all through simple fill-in-the-blank tables on Microsoft Excel. Trust me, after a couple weeks, you’ll be a pro at it.

Speaking of schedules, I’ve found that a 10 week schedule works best for any league size. In a 10 team league, it ensures everyone plays one another once. With just 5 teams, it sets up each team to play one another twice while creating two bye weeks per team.

The 10 week system also ensures that at least two pay-per-views fall under your season. A general rule I employed was starting the season so that the 10th week, also known as the championship week, also contained a pay-per-view in it for maximum suspense.

As far as playoffs and championships are concerned, I like to act a bit of a wrestling themed twist to the proceedings. The championship week is a triple threat between three teams. That means 6 teams make the playoffs in a 10 team league leading to three teams in the championship.

In 5 team leagues, this system is set-up a little different. The first pay-per-view comes into play prominently in these leagues. That first pay-per-view in your leagues schedule is used to determine a playoff bye week for the team who scores the most points during said pay-per-view. That team is then a lock for the championship week while the other four teams battle for the last two spots.

With scheduling and team composition hammered out, that just leaves us to one last topic: scoring.

To start with, its probably fair to use the default scoring found on Drop The Belt. They release the points totals for each wrestler after every show using their default scoring. However, if your like me, I’ll bet you will soon find yourself wanting to implement some tweaks to their scoring system.

For example, some tweaks I made started with changing the points scored for a tag team win from 20 to 15. This makes it a bit less profitable to simply draft both members of a dominant tag team and promotes some more roster diversity. In addition, I would make the women’s title defenses worth the same as the WWE and World Heavyweight title defenses due to the increased spotlight and impact WWE’s female superstars have had recently.

Of course, by continually adding your own tweaks, this soon could very well lead to the creation of your own unique scoring system. In that case, I might suggest you get in the habit of watching Raw and Smackdown with a notepad near by.

When all is said and done, with team composition, schedules, and scoring all figured out, you now have all you need to start your very own fantasy WWE league!

If you have any questions or would just like to talk some fantasy strategy, feel free to leave a comment below! Good luck with your leagues!

 

 

 

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