Who is more likely to win in a fight, a warrior or a soldier?
Legend, narrative, society and our own ideas, all influence our answer, but why is it relevant? Let's phrase it another way. Who is more likely to win the prize money at a championship event? That's an important question for any gamer looking to compete. We'll examine the question logically and in detail, but first, we'll define our terms. What do we mean by soldier and what do we mean by warrior?Gamer Tuesday: Pros versus Amateurs
A soldier is one for whom warfare is a job, an occupation, something to accomplish. It is not a way of life, but rather a means to an end. Think of the soldiers of the Roman Empire, who were in the military for monetary gain and for the glory of the Roman Empire. The soldier shows up, does what needs to be done, gets the job finished, and goes home. There is no narrative involved in the soldier, or if there is it's one of what he does, not who he is.
So, who would win the fight?
A first response could easily be the warrior. Legends tell us of glorious
individuals who could stand before any foe. The narrative of the warrior is one
of success and fame. Society lauds the warrior as one who walks a path of
struggle and perseveres over adversity. The warrior has the history of combat,
he has the training and practice to defeat an opponent, and he lives the
warrior's life! The soldier is no more than a mercenary who is there for
the battle and then goes home to another life. So it makes sense that one on
one the warrior would win, right?
Possibly, but it could be argued both ways, and essentially it comes down to
skill at arms: who is the better fighter. And in all honesty, either one could
have the experience, the skill, the energy, and the luck of the moment, to win.
But, where the soldier far exceeds the warrior is that he doesn't fight
one on one, he fights in a team.
A soldier's accomplishments mean little outside the overall success of
the army, team, battalion, squad or unit. A warrior is concerned with personal
glory, his own strength at arms. Even when working with other warriors, it is
still his own capabilities that will determine, in his eyes, how well he does.
A soldier trains with comrades. A soldier is only concerned with the success of
his team. He practices with his allies and much of what he does is dependent
upon being a part of the team. To a soldier, his own accomplishments are only
useful in that they help the team achieve the desired goal.
A group of warriors fighting together will always lose to the same number of
soldiers fighting together, because soldiers are fighting with one another,
while warriors are merely fighting alongside one another. Part of the reason
the warrior is held in such high regard over the soldier is that it is a path
of personal glory: an individual accomplishing great things. And it's
easier to remember an individual standing alone than it is to remember an
individual within a team, or even the team itself. This is why the warrior is
such an appealing model, and such an easy one to emulate.
The amateur player is a warrior
He plays for himself. His perspective is centered on himself and his own
accomplishments. Even when playing on a team, he's not as concerned with
how the team succeeds as he is in how he compares to the opponents and to the
rest of the team. Or if he is concerned with the team's success, it is
merely because he's concerned with how they make him look and how far he
can go with them. He plays for his own glory, his own skill, and the admiration
and adulation of those watching and judging. He plays to be the best at the
game. His narrative in his mind and that he presents to the world is one of
superiority and success. And he can be incredibly skilled at the game.
Where he fails is that "the best" that he's playing to be is
an ideal. It can't ever be attained. It's not possible to be the
best at any given game because the term is abstract. How does one define
"best?" The concept is an illusion the player has created for
himself, and he can't ever fully realize his own idea. This is a problem
because the amateur's desire to be the best negatively affects his team.
The pro player is a soldier
He's not playing to be the best, he's playing to win. Winning may
require him to be the best, but only in context. He doesn't have to be
"the best," he only has to be better than the competition. So he
shows up and he does what he needs to do to get the job done (being better),
and he wins. And then he goes home.
Amateur gets a bad reputation. We associate it with unskilled, or less
worthwhile, but really it derives from Latin amator: lover. An amateur is one
who plays for love of the game. The professional may take satisfaction in his
work, and in a job well done, and maybe even in his own superiority, but
he's not playing because he loves the game. He's playing to win.
A pro player doesn't play on a team just because the team is full of
other skilled players, but because the potential for a team to win is
infinitely higher than any group of individuals. What's necessary for
that to work is the mindset, the player's perspective. The player must
have skill, and must be capable of accomplishing great things, but the things
he accomplishes must work towards the team's accomplishments. The player
must be aware of what he is doing with the team and for the team. He must
understand that his individual successes and failures are immaterial when
compared to the resulting achievement for the team.
Amateurs have a self-centered perspective
Many amateurs have problems with this. They spend time worrying about how well
they're performing compared to the team, how skilled they are in relation
to their teammates, or whether or not the world will recognize their individual
merits as a player. Anytime the team fails, the player tries either to focus
blame on someone else, or else justify his own actions. He doesn't
understand that regardless of blame, fault, or responsibility, the team still
failed. He's thinking about what just happened rather than what needs to
happen next.
Because of this, he focuses on what "should be" instead of what
"is."
- "I shot him so many times!"
- "I totally had him."
- "I should have won that shotgun fight."
None of that matters. What's important is what is necessary to improve.
- "I need to work on my aim and lead him more."
- "I need to strafe better."
- "I shouldn't rush in alone."
What "should be," is the way things were supposed to work out according to the player. What "is," actually happened. When things turn out different than what they "should be," the amateur player spends time figuring out what the difference was and why.
"I died last round, and here's why."
It doesn't matter why. It never matters. The player shouldn't spend time figuring out why they got in that situation. It's a waste of time and effort, and stunts self-improvement. Instead of the player figuring out why it happened, he should redirect his focus onto how it happened. All that matters is how the player caused it or allowed it to happen, and how they'll avoid the same problem in the future.
"You rushed too fast."
"Yeah, lemme tell you why."
"Nobody cares. I don't, and the opponents certainly don't.
Instead, tell me how you're going to avoid it in the future."
Amateurs should never make the excuse, only the adjustment. The reason, the excuse, the explanation, the description of the sequence of events, whatever you call it or however you justify it to yourself, it just doesn't matter. All that matters is what you'll do next time to avoid, overcome or supersede the negative result.
"What happened?"
"I rushed in alone. I won't do it again."
The right answer
"What happened?"
"I ran forward to shotgun this guy, but I got hit with a stun
grenade."
The wrong answer. Or commonly phrased in the gaming community: Kill yourself
In the player's mind there's a perfect sequence of events in which
they are masters of the game. Everything they do will work and the end result
will be perfection. Whenever this is derailed, instead of adjusting their own
game play, they try and figure out why their actions didn't work. The
amateur player feels they've dealt with the problem by discerning the
reason. This analysis is short sighted. It is important to identify what
happened, but the next step is figuring out how to avoid the situation. Knowing
is half the battle. The other half is taking action to preempt the problem.
Part of the problem is that once players "know" something, they
stop thinking. They've accomplished the goal, and now they can relax.
This may very well have something to do with the way games are designed. Once
you've beaten the game or unlocked the achievement, you never really have
to do it again.
In competitive play, the exact opposite is true. Accomplishing something once
is useless. It must be done perfectly, over and over again, and when the
opponents have discovered a way to counter it, it must be adapted to counter
their counter. When you know the right time to switch weapons, you must put in
the effort to do it, time and again, at the proper moment. When they start advancing
faster, the timing must change. Keeping these details current is key to beating
the opponent. The difference between the pro player and the amateur player is
not a question of skill, but rather of perspective. The pro player is concerned
with the team's improvement. The amateur player is focused on self
improvement.
Once they see themselves at the top of their game in a competitive sense
players will get complacent.
"I know I'm better than my opponent, so I don't need to bother with the small details to defeat him."
It must be understood that it is the details that make you better than your
opponent, and as soon as you give them up you are no longer better than him.
In addition, being aware of a problem and working to fix a problem are two different
things
- Saying to yourself, "I need to focus fire more with my teammates," is not the same thing as taking the time to aim at the more difficult target in game, in practice, in training, because that's who your teammates are shooting.
- Saying, "I'm gonna help my team more," is pointless if you never, in-game, think about what the team is doing and how you can help.
Warriors want to be known. Soldiers want to take home money. Amateurs want to be known. Pros want to take home money. It's a desire to be in the tiny community of best players that gives rise to a limited perspective. Within your game you can seek to be the best. And everyone can all agree you are the best, or even among the best. Congratulations. The rest of the world only cares about results. To be the best does not mean you have a good team. If you are the best player, but there's a team that works more effectively than you, then what worth is your skill? If you have the highest score online, but then come to a lan and take 9th, how are you the best? You don't need to be the best to win. You only need to be better and more effective than the competition. What does it mean to be more effective? In the next article we'll discuss exactly that, and how you can improve your personal effectiveness and that of your team.
Written by Jordan, "Doomhammer" Kahn and Co-Authored by, Jerry "LordJerith" Prochazka. Presented by vVv Gaming.






25 Comments
vVv Nowater said:
Another great article, very helpful in useful as a guide. Keep up the good work
vVvMrsViolence said:
Fantastic Write up. Extremely insightful.
vVvMayday said:
Amazing write up Jordan. This is helpful for many people out there, read this carefully!
Exohdus said:
Excellent article Doom, keep them coming!
vVv Paradise said:
I absolutely love this article. The logic can be applied in so many different situations too. Everyone should read this article very carefully and take it to heart. Fantastic read!
GeekToMe said:
I have to say that the crew of vVv Gaming has been providing Geek To Me readers with some excellent articles! Please don't forget to Digg these features too, so more people can see them!
vVv RaideR said:
Great Read Jordan & Jerry, as said before very insightful.
Espan said:
It's so important to learn from everything in life, that includes games. Games are here for us to build skill. Great article!!
vVv The Turtle said:
Good article glad jerry and doom shared it with us...
vVv Addiction said:
Great article Jordan! I love reading your articles. Keep up the good work!
vVvDoomhammer said:
Thanks for the comments, everyone. I really strongly feel that this Competing Positions article captures a key point about competitive gameplay, so I'm really glad we had the chance to share it.
vVv Forsaken said:
good read. I can relate to several portions of it.
N0rmal.cN said:
"I need to work on my aim and lead him more."
"I need to strafe better."
"I shouldn't rush in alone."
i totally agree with that and i think if u start thinking about that 3 things.. one day , noobs will be pro , and pros will be extremely pro and get to another level .
btw i really like the things that the artist were thinking , he must spent a lost of time on it . excellent.
vVv
Love this read, probably my favorite article, read it back on the site a week ago or so, and thought it was great.
-Memorable
vVvDoomhammer said:
To hear a great interview with LordJerith himself, take a look here: http://www.thegamersgarage.com/?p=413
Force II said:
This makes me think and it should make others also think what they need to improve on.
Oreo is iLL said:
These articles are amazing, Great work on them.
pistol said:
good write up
MiMiC said:
Great Article Very Informative Write-up :), Keep Em Coming.
Doctor said:
All of these differences are really true. Great article!
Niko said:
This shows were the amateurs go wrong and can help fix the problem, but Great Article guys.
Abso said:
so the step to realize your mistakes and how to fix them is on your way to thinking like a pro gamer
Infliction said:
I actually kinda needed to read this article.. Definitely helpful.
Trivial said:
Amazing article and I can see some stuff I should fix as me as a player.
FIowSicK said:
Made me think diferently of myself especially when i'm playing and definately as a gamer in general!
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