The Resistance is very easy to play social game of deception, designed for 5-10 players. The game is set in the near future where a group of resistance fighters (the players), go on a series of missions to take down a corrupt government.
The twist is, there are a few government spies who have infiltrated the Resistance. The goal of the spies is to sabotage the missions, so you must choose your team carefully.
The spies know who each other are at the start of the game, but the actual Resistance members have no clue who they can trust, which is the fun of the game.
The game is played in 5 rounds. Each round starts off with the Leader choosing the team to go on that mission. Everyone has a chance to vote on whether or not they believe that team is fit to successfully complete that mission. Once the team as been approved, the people who are on the mission vote in secret whether that mission fails or succeeds.
If you are a member of the Resistance, you have to vote for the mission to succeed. If you are a spy you can vote for the mission to either succeed or fail. Just having a single spy on a mission could result in the Resistance failing.
The Resistance wins if they successfully complete 3 out of the 5 missions, if they fail, the spies win.
I love this game! The mechanics are simple, but the game is as intense as the group of player you have. We got a group of 5 friends to play, and the accusations were flying around the table. No one knew who to trust, and I found out my husband is a much better liar than I thought he was.
It's definitely harder to play a spy, because you have to try and pretend to not be a spy, and you have no way of communicating with your fellow spies without giving away your true motives.
This is an awesome party game that can be played in about 20mins. The only complaint I have is that you need a minimum of 5 people to play (sometimes it's harder to get 5 people together for gaming than you think).
Instead of the future, the game takes place during the time of the Arthurian Legend. Merlin and the Knights of Camelot are the Resistance, while the spies are minions of Mordred.
In the Avalon version, Merlin also knows the identities of the spies. If the spies lose, however, they have an opportunity to win the game by assassinating Merlin. So they would have to identify which player is Merlin.
While knowing the identities of the spies may be awesome, you can't openly share that you know who the spies are, because they could just kill you in the end, and they win that way.
The Resistance was also featured on the web series Table Top. I recommend you check it out, and I'm almost certain you'll want to buy a copy of this game after you watch it.